Virtual Reality: Insights on the various helmets coming this year

– Reduce

Samsung Gear VR

Oculus Rift

HTC Vive

Playstation VR

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After years of promising, the first reality helmets are finally available. If, on the bottom, they all offer more or less the same thing – allow to plunge into experiments in virtual reality – all also have technical features, conceptual and tariffs of their own. Gear VR, Oculus Rift, HTC Vive VR and Playstation, here are the basics of what you need to know about the main helmets of virtual reality of the moment.

For this first comparison, we selected the main virtual reality helmets for the general public. In 2016, they are four in number. The Gear VR, the most accessible of our selection, is as interesting material input. The Oculus Rift and the HTC Vive are the two heavyweights of this year, but both require a significant investment. Finally, the Playstation VR, is expected for the end of the year, for his developers, and therefore more games able to attract the general public. Here they are face to face in a summary table

Oculus Rift VR HTC Vive Playstation Samsung Gear VR

Screen resolution 2160 × 1200 2160 × 1200 1920 × 1080 2560 × 1440

Display Type A Dual screen AMOLED AMOLED An AMOLED 5.7-inch Super AMOLED screen of the Samsung Galaxy smartphone

display frequency 90 Hz 90 Hz 90 Hz 60 Hz or 120

Field of view 110 degrees 110 degrees 100 degrees 96 degrees

Monitoring the position in space No (scheduled later) Yes (each 4.5 meter square) Yes (with the PS Camera) No

Audio through headphones integrated Integrated Headset jack with headphones integrated headset jack to jack integrated to smartphone

Handle (s) provided (s) Yes (Xbox One and Oculus Touch) Yes (both wireless joysticks) Yes (two PS Move) No (but can connect a bluetooth controller)

PC hardware prerequisites games PC games Playstation 4 and PS Camera Smartphone Samsung Galaxy S6 or later

Weight about 380 grams N / A 610 grams 318 grams (without smartphone)

Release date March 28, 2016 April 2016 January 2016 September 2016

Price (excluding postage) 699 euros 899 euros 399 euros 99 euros

We can not say it enough, this is a first generation of virtual reality helmets. Embedded technologies are still very young, particularly with regard to the screens, these helmets are to become obsolete very quickly. There is no doubt that they will probably be exceeded in one year, if not less.

Samsung Gear VR: An excellent introduction

The Gear VR with a trendy smartphone.

Samsung does not hide, the main asset of the Gear VR is its price of 99 euros. For this price, you can get your hands on a “shell” that is to say without a helmet screen, very light, which will be connected a smartphone Galaxy S or Galaxy Note (and only them, the other smartphones from other manufacturers are not compatible). This will make both desktop office and hardware support.

The user will be dependent on this phone, which, once an application has launched virtual reality, tends to heat quickly and lose its precious battery percentages. It is also an advantage since, unlike other headphones in this roundup, the VR Gear is the only wireless device.

The Gear VR has a touch pad to navigate menus without controller.

Even though the experience may seem at first limited by the design and power of the connected smartphone headset, the VR Gear is now the very best deal for virtual reality qualitatively. Because to design the helmet, Samsung has partnered with Oculus. All the software part thus comes Oculus and it shows: most applications are quality and it is possible to find happiness both in the field of video, video games or porn if you’re a little handyman .

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Testing the Samsung Gear VR

Obviously we are still far from the experience propose three other virtual reality helmets. There are no user tracking in space, sometimes it is mandatory to have a Bluetooth joystick to enjoy games and the field of vision is a little smaller than the competition. But we insist on this point, the quality of the content offered is often such that the helmet always surprises those who have never experienced virtual reality of their lives.

Strong points

a reasonable price (99 euros)

comprehensive application catalog

comfortable and lightweight headset

Application quality

Weak points

Necessarily require a high-end smartphone

Necessarily more limited than the “real” virtual reality helmets

Field of view a little weak

Oculus Rift: the pioneer that refers

The Oculus Rift.

If virtual reality is a reality in 2016, it is thanks to the Oculus Rift, the helmet by which all began, there are now just over 4 years. This is by far the helmet based on the most experienced development team and the most talented in the field. Thank you Facebook, which bought the company 2 billion and John Carmack, who joined the ranks of its developers.

And it shows with the CV1 Version (consumer version 1) of the helmet, released a few days ago in the world: the helmet is lightweight, its displays are probably the very best at the moment and it is also the one headset for this selection have included headphones directly to the helmet structure. Note: to run, it is mandatory to have a gaming PC muscular genre.

The Oculus Rift and some accessories included in the box.

The Oculus Rift is the only helmet has integrated headphones.

CV1 version is the most complete version of the helmet of the US company. The latency is lowest with a refresh rate of 90 Hz, and his field of vision now reached 110 degrees. The helmet includes not only sensors to detect head movements of the user, but it also uses an external camera, located in front of the user to more precisely tracker movement. Ultimately, it should also be possible to move in space, like the HTC Vive.

Finally, unlike the latter, the Rift does not have its own controllers, capable of being trackées in space, but comes with a joystick Xbox One. By the end of the year it should nevertheless have the Touch Oculus, joysticks no son capable of simulating the hands of the user.

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Joysticks for interacting with virtual reality, the Oculus Touch, will arrive later in the year

Oculus has also taken care to develop a (small) game catalog for the launch of his helmet. They are generally all very well optimized and quite successful, but we must admit that none of them is able to captivate a large audience. Among the compelling experiences, we note well or Elite Dangerous Project Cars, a game space simulation and simulation racing cars, but they are too demanding games to be affordable by everyman. Minecraft however, should soon be compatible with the headset.

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Project Cars with the Oculus Rift is impressive.

Strong points

The guarantee of a good virtual reality headset

The guarantee of a good follow on time

A line-up of comprehensive launch games

relatively lightweight headset

Weak points

No monitoring of the position in space

Not without shifters son

PC game muscular and expensive compulsory

HTC Vivid: management of space as the main argument

HTC Vive

Have a good virtual reality helmet, that’s good. But to physically interact with the reality is even better. This is the main argument of the HTC Vivid: it is capable of